Action Blocks

Explosion Block

As it’s name suggests, this block explodes when it impacts with any other block or ball.  When building, be careful to not let it drop onto the floor or any other blocks as you could easily destroy your build before it’s saved! Therefore, it’s best to hit the Lock Objects button when adding this block to the board.

The explosion force for this block can be increased by adding Power Blocks to one or more sides of the explosion block.  Each power block will increase the explosion force of the explosion block by approximately 50%.

The default explosion force for Explosion Blocks (and the Explosion physics effect) is adjustable in the Settings page.

Spring Block

The Spring Block “springs” any rollable object that comes in contact with it, in the direction of the side that was hit.  Notice that wood items are lighter than metal their metal equivalents and therefore a wood ball will be “sprung” farther than a metal one.

You can increase the spring force by adding Power Blocks to one or more sides of the Spring Block.  A single Power Block will increase the spring force by approximately 50%.

Destroyer Block

The Destroyer Block will remove any object that hits it from the board – adding it back to your inventory.

Destroyer Blocks are useful for builds that use ball droppers. Place Destroyers where balls might roll away so the game doesn’t slow down due to too many balls being created.

Power Block

Power Blocks add power to the the following blocks:

  • Accelerator Block
  • Explosion Block
  • Gravity Block
  • Spring Block

To use the Power Block, place it directly up against a side of the block you want to supply power to.

A single Power Block can add power to more than one block or block type.

Usually, the Power Block adds about 50% to the default force of the block being powered.

Lock Block

Lock Blocks “lock” the blocks they are attached to so that physics forces (gravity, explosions, collisions, etc.) have no effect on them.

A single Lock Block must be attached to one or more other objects to be locked.  By itself, it cannot be locked.

To use it, move the block directly to one side of another item and release it.  The object you’re attaching to should flash to indicate that it’s locked – and you’ll hear a clicking sound.

Note, if you move or adjust the position of a block that was locked by a Lock Block, you must “relock” it by pressing and releasing on the Lock Block again until you see the attached object flash.

Lock Blocks are useful for ball course or other situations where you need some blocks to remain in the same position while other blocks are moved by physics.

Wood, Metal & Glass Ball Droppers

Ball Droppers, when activated drop a ball of the type indicated in the name (wood, metal, or glass).

There are two ways to trigger a Ball Dropper to drop a ball:

  1. Double-tap the ball dropper
  2. A nearby Ball Drop Trigger is impacted by a ball

When triggered, the ball will be created on the side of the black that shows the picture of the ball.  If there area where the ball will be dropped is blocked, the ball will be created above in the first open area that is found.

Note that for ball courses, the wooden and metal balls are one unit tall/wide where the glass ball is much larger and will need to appropriate space to work on a ball course.

Ball Dropper Trigger

Ball Dropper Triggers, when impacted or rolled over by a ball, will trigger the nearest ball dropper to drop a ball.  It will trigger only one ball dropper (the nearest) even if there are more than one on the board.

Also, a note about trigger blocks in general, they are colored to match the type of blocks they trigger.  In the case of Ball Droppers, this is yellow.

Teleport Source Block

When a ball impacts or rolls over a Teleport Source Block, the ball will be transported to the nearest Teleport Target Block. If there is not Teleport Target Block, nothing will happen.

The ball will be teleported to the side of the Teleport Target Block that shows a target image.

Note that the momentum of the transported item will be preserved, meaning that it’s speed and rotation will continue from the target block in the same direction it was moving before it was teleported.

Teleport Target Block

As per above, the Teleport Target Block nearest to the Teleport Source Block will receive the teleported item and emit it from the side of the block with the target image.

Accelerator Block

The Accelerator Block, when impacted or rolled over by a ball, will push the ball in the direction of the arrows on the Accelerator Block.

To increase the power of the Accelerator Block, set one or more Power Blocks next to the Accelerator Block.

Switch Block

The Switch Block, when activated, switched a paddle back and forth that can be used to route rolling balls in two different directions.

Switch Blocks can be “switched” in two ways:

  1. Double-tap the block
  2. Triggered by a Switch Block Trigger

Use Switch Blocks to route balls in two alternate directions or to alternate between blocking and opening a path for a rolling ball.

Switch Block Trigger

Switch Block Triggers, when impacted or rolled over by a ball will trigger the nearest Switch Block to move it’s switch “paddle” to it’s alternate position.

Gravity Block

The Gravity Block, when activated, becomes the center of gravity for the world.  All non-locked objects will gravitate to it.

There are two ways to toggle the Gravity Block on and off:

  1. Double-tap the block
  2. Trigger the block from a Gravity Block Trigger

You can increase the gravitational force of the Gravity Block by adding one or more Power Blocks next to it.

You can have more than one active Gravity Block on the board at a time.

Gravity Block Trigger

The Gravity Block Trigger, when impacted or rolled over by a ball, will toggle the nearest Gravity Block on or off.