Unreal Engine Tutorial: Hole IO (Spanish subs)

Unreal Engine Labs
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How to create the base gameplay of Hole.IO using @UnrealEngine

My goal is to make different gameplays and features in UE4 using BP and C++ (eventually).
When I uploaded this video Youtube gave me a warning and then i realized that it had 40 minutes long! Sorry i hope to make videos shorter and with better audio next time!
I have a Patreon where you can support, the channel, and it has a Tier where you can download the Project files on Github.
Because the lenght of videos im thinking maybe make two videos, one for BP and one for C++, but the time for editing makes me hesitate. Let me know what you think!

Link to Blender plugin

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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬

0:00​ Intro
0:51 Step1: Creating a 3D Model
2:00​ Set a new project
2:22 Importing Mesh
3:33​ Creating BP_Player
3:33​ Creating BP_Player
5:23​ Step 2: Shader (Creating Floor Material)
7:50​ Setting player Inputs and movement
11:18 Creating BP_Building
11:44 Creating the collision Matrix and collision detection
18:43 Managing the score with BP_GameMode and BP_PlayerController
22:53 Handling the Hole growing
31:01 Showing the Score on Screen
41:58 Final tweaks and Fixes
46:44 Ending

Donut County is a game from Annapurna Interactive
Hole IO is a game from voodoo.io
HoleIO Gameplay video from LEmotion Gaming

#gamedev #unrealengine #indiegamedev #ue4 #madewithunreal #tutorial

3 Comments

  1. Can you send the project to explore? 🤔

  2. hicontinue ue4 video tutorialsthx

  3. This is your first tutorial as I can see. Good idea to make an existing game's system in a tutorial, but I should confess, sometimes really hard to follow you. You constantly change your mind about collisions, and it get's frustrating soon. Just a friendly suggestion: please plan better what you want to do in your videos! Altogether good tutorial, thanks!

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